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THRAXAS
Princess Du-Akai,
third in line to the throne, hires Thraxas to retrieve
a missing letter. Thraxas is pitted against the
ruthless killer Sarin the Merciless, who seems
to be a lot more deadly than she used to be. Worse,
she's in league with Horm the Dead, mad half-Orc
sorcerer from the Kingdom of Yal. Meanwhile the
city is riven by internal strife as Senators Cicerius
and Rittius fight it out for the post of Deputy
Consul, and the criminal gangs The Society of Friends
and The Brotherhood struggle for control of the
dwa trade. Makri is busy studying at the Guild
College but needs no encouragement to pick up her
sword and enthusiastically join in with the fighting.
Thraxas's investigation leads him from the sewers
of Turai right up to the Imperial Palace, where
he finds himself face to face with the King's new
dragon.
Read
first chapter here
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THRAXAS AND THE WARRIOR MONKS
In the scorching heat of the Turanian summer, Thraxas is doing his best to avoid working.
But his plans for a spell of uninterrupted beer
drinking and gambling go wrong when the Civil Guard
arrest a man for murder, right in Thraxas's office.
Outraged at this insult to his dignity, Thraxas
goes into action. Soon he finds himself in the
middle of a deadly war between two rival bands
of ferocious warrior monks. Things get complicated
when a sorcerer is killed and a consignment of
the King's gold goes missing. To add to his difficulties,
Makri decides to give shelter to a wanted criminal
which is bound to attract a lot of unwanted attention
from the city authorities. Worse, Sarin the Merciless
is back in town, and the bodies are piling up at
an alarming rate.
Read
first chapter here
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THRAXAS AT THE RACES
It's a bad day for Thraxas when
he's fined in court and threatened by two old enemies – Rittius,
head of security at the Palace, and Glixius Dragon
killer, a very unfriendly sorcerer. Things look
up when Thraxas is hired by his old army commander
to find a missing painting but quickly go wrong
when the commander ends up dead. Thraxas finds
himself embroiled in a murder enquiry when really
all he wants to be doing is gambling at the chariot
races. An Elvish chariot arrives for the big race
and so, to Thraxas's surprise, does a chariot belonging
to an Orc lord. Thraxas and Makri – surprisingly
keen on gambling herself – find themselves
obliged to assist the Orc lord when his chariot
is sabotaged. The situation worsens when Thraxas
becomes the chief suspect in the murder he's investigating.
Meanwhile Turai plunges into despair as the unending
rain threatens to wash the city away. With the
climate, the authorities and a cunning murderer
all ranged against him, can Thraxas solve his case,
and, just as important, emerge from the chariot
races with a healthy profit?
Read
first chapter here
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THRAXAS AND THE ELVISH ISLES
Thraxas is pleased to be invited
to the Elvish Island of Avula, to investigate a
crime on behalf of an old friend. Sailing south
means he can avoid the harsh Turanian winter, and
also get away from Makri, who's recent behaviour
has been such as to outrage all decent citizens
of Turai. Naturally Makri refuses to be left behind,
and muscles her way into trip, much to the displeasure
of the Turanian Prince who knows that her Orcish
blood isn't going to be welcome in any Elvish land.
Once there, Thraxas finds himself deeply involved
in the puzzling case of the Elves sacred tree and
Makri starts giving sword fighting lessons to a
very puny young Elf. Meanwhile the poets are making
ready for their festival, though some of the younger
Elves seem to be experimenting with dwa, a deadly
drug that's already ravaged the city of Turai.
As a restful holiday, Thraxas's voyage south doesn't
work out as well as he hoped. There's a lot more
crime among the Elves than he expected and his
actions in trying to sort it out leads him into
conflict with the Lord of Isles, the Prince of
Turai, and virtually everyone else on Avula.
Read
first chapter here
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THRAXAS AND THE SORCERERS
Thraxas arrives back from the
Elvish Isles rather too quickly for his liking.
Turai is still gripped by a fierce winter. The
only thing to do is drink beer in front of a roaring
fire in the Avenging Axe. To his annoyance, the
city authorities won't let him rest. Every Sorcerer
in the Human lands is heading for Turai, to elect
a new leader. The Turanian government is desperate
for a Turanian sorcerer to be chosen as head of
the guild. This will require cheating, bribery
and corruption on a massive scale. Naturally, they
turn to Thraxas. Unfortunately, while Thraxas is
embarking on his own campaign of cheating, bribery
and corruption, one of the foreign sorcerers is
murdered and the Turanian candidate for head of
the guild becomes the prime suspect. Thraxas has
to clear her name, but the investigation proves
difficult. The sorcerers' meeting is one of the
most riotously drunken affairs ever seen in Turai,
and with so much beer around, Thraxas has a lot
of distractions. Meanwhile Makri finds her own
unmatched fighting skills crumbling in the face
of an excess of illegal substances, and when she's
given the task of looking after the exotic Princess
Direeva she seems likely to cause another diplomatic
scandal, and once more outrage all decent citizens
of Turai.
Read
first chapter here
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THRAXAS AND THE DANCE OF DEATH
As reported in the Truthful Chronicle,
purveyor of news to the city of Turai:
'WHY HAS NO ATTEMPT BEEN MADE TO ARREST THE RENEGADE TRIBUNE THRAXAS?'
'All signs indicate that Thraxas - a so called 'investigator' of whom
we have had reason to complain before - is heavilly involved in the affair.
Our enquiries show that in the last three days this man has been at the
scene of a great many unexplained deaths. Several landlords report that
Thraxas - a huge man of bestial appetites - visited their taverns only
minutes before a series of savage murders were committed, leaving swiftly
after searching the bodies for valuables.
Furthermore Thraxas, a known associate of several renegade sorcerers,
has been repeatedly questioned by the Consul, after an attempt was made
to blackmail Lisutaris Mistress of the Sky. While we have no absolute
proof that Thraxas was behind this attempt, he has reportedly been trying
to sell various personal items belonging to the Sorcerer, including a
diary and items of jewellery. Reports from other sources indicate that
guards at the Guild College were forced to eject him after he menaced
Professor Toarius over a sum of five gurans.
Although it cannot yet be proved that Thraxas is responsible for the
mysterious apparitions that have been troubling the city, he is known
to have dabbled in the sorcerous arts, and may be in possession of several
devastating Orcish spells (he is fluent in the Orcish language, and is
rumoured to have several Orcish associates) It has recently come to light
that he once threw down his shield and fled the field of battle, an offence
for which he will shortly face charges in court. Why is this man still
at liberty? And why, we would like to know, was he ever granted the office
of Tribune? Even in a city as corrupt as Turai, surely a man of such
reputation should not be able to bribe his way into a lucrative government
position ...'
Read
second chapter here
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THRAXAS AT WAR
Winter has arrived and once more
the city of Turai is as cold as the Ice Queen's
Grave. Thraxas would like to spend the season in
front of the fire, though Makri, still determined
to continue her education, finds time complain
that the Guild College is closed. Rumours abound
that the Orcs are on their way. Lisutaris, Mistress
of the Sky, is convinced that Prince Amrag will
attack the city soon, though Turai's other sorcerers
aren't convinced. Much against his will, Thraxas
is drafted onto the war council, where he would
be content to show his skill at the dinner table
until, unfortunately, a senior member of the government
is murdered and Thraxas finds himself once more
dragged unwillingly into the investigation.
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THRAXAS UNDER SIEGE
The city of Turai is menaced by
an enemy army and Thraxas is troubled by a city-wide
food shortage. With no yams to go with his stew,
life hardly seems worth living. Things get worse
when the city is gripped by plague and Thraxas
finds himself surrounded by illness on all sides.
Even the fearless Makri finds herself troubled
by the way people are falling ill all around her.
Soon you can't move in the Avenging Axe for casualties.
To make matters worse, Thraxas is eager to participate
in the biggest card game the Avenging Axe has ever
seen, but he can't raise the money to join the
game. The city needs saving and Thraxas needs money,
so there's no alternative for the large investigator
to get to work, solve some crime, and earn some
gold.
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